Manually control exit lifetime by setting the loadscreen_manual_shutdown 'yes' directive in your resource manifest. nuiHandoverData.name īy default, the loading screen will show until SHUTDOWN_LOADING_SCREEN is called. For example, if you have uploaded the resource with the folder name eup-ui, the start command in the config must look like this: start eup-ui. The activation is done via the start example resource command. querySelector( '#namePlaceholder > span' ).innerText = window. To ensure that the installed resource is loaded on server startup, you must first activate it in the server.cfg file for your server. a thing to note is the use of innerText, not innerHTML: names are user input and could contain bad HTML! document. addEventListener( 'DOMContentLoaded', () => ` ) Example - Server script AddEventHandler( 'playerConnecting', function (_, _, deferrals) local source = source In addition to data specified by the server, a field named serverAddress is also added with the current IP/port used for This data will be passed to the loading screen in the window.nuiHandoverData property. Server scripts can specify data pairs to send to the client loading screen using the handover function in the playerConnectingĮvent. The NUI cursor can be enabled by adding a loadscreen_cursor entry to the resource manifest that contains the loading screen: loadscreen_cursor 'yes' Handover data The loading screen will always be focused for both mouse and keyboard input, however the cursor is not shown by default It is specified similarly to ui_page using loadscreen in the resource manifest: loadscreen 'load.html' file 'load.html' loadscreen '' Cursor/input Type connect and you should be able to connect if the server is running.A special NUI frame is the frame called loadingScreen, which is shown during loading of FiveM, instead of the defaultĬlient-side loading screen or the game loading screen, after joining into a server. Once FiveM is open, press F8 on your keyboard to bring up the game console. You should now be able to access your game-panel where an IP address will be shown, copy it to access your game-server.Once the server is up an Initial installation will be required dialog should be shown, click on Install. Once you confirm the order, the server will be up.Choose your preferred payment method and agree to the terms, remember to be logged in as detailed on Step 1.When hosting a server with ZAP-Hosting, you’ll need to add the license key associated to your Cfx.re account to your server instance. If you plan to get a subscription through Patreon, you should register your server with the same email address as the one used for your Cfx.re account, so that your plan is automatically detected and configured.Scroll down and customize your server to your liking, remember that to use more than 48 slots, you will need FiveM Element Club Argentum □ or above, which can be obtained from Patreon.Pick the server location, we’re going to be using a server located in Germany for this example.We will be using FIVE: FiveM Mod (Windows), so make sure to click on it. A new page will show, scroll down until you find Search for games, enter FiveM.We will be using a Cloud Gameserver, so click Gameserver followed by Cloud Gameserver.
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